Generale tips for CAPTIVE
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By Delporte E.
- Collect all gold dropped by dead aliens.
- Open every cupboard, it was put there for a reason. Empty
ones may contain a secret switch.
- If the password is not accepted by the computer, look for
another.
- Doors do not function after the generators are blown, so
keep them open or you may be trapped.
- Powerpoints run dry when generators are blown, so get
power first.
- Make sure you are well armed, fixed and fully powered
before you leave the base, since you may not find a shop
for some time.
- Use powerpoints as a weapon, by sticking your hand in it.
- Players with higher dexterity hit harder and better.
- Players with higher vitality dodge hits better.
- Players with higher wisdom gain more experience.
- Map well.
- Initiate all droid chips.
- Never leave a base without a planetprobe to enable you to
find the next.
- Remember to go up skills, this is very important in the
early levels because skills are gained fast.
- Save your game often, making sure to nunber each saved
game differently. You may do something silly like lock
yourself in.
- The green air-lock doesn't let you out until the
generators have been destroyed.
- Avoid using tindron heads on droids, their eyesight is
poor.
- Don't just stand there in a battle, keep on the move. Try
using the keypad for faster movement, and circle around
your ennemy.
- A left side attack only attacks aliens on the left,
whereas the back party attacks down the middle, the left
and the right.
- Put your leader at the back. This means there is less
chance of his head being knocked off (no vision on screen).
- Use doors to squash aliens.
- Don't ever get caught under a raiser wall. You've been
warned.
- Droid chips can be swapped around.
- 95% of devices are useful, so buy one whenever you have
the cash.
- To plant mines and cameras, drop them one square in front
of you.
- Balls are re-loaded into your hand when used, if there
are any in your backpack.
- It can be cheaper to fix an item before selling it.
- Devices can be used in multiples, so you can use four of
the same device at a time.
- Buy "optic-2" routefinder to find your way back to the
exit after destroying the generator. Also to find your
lander after leaving the base.
- You can usually guess how to work three-way switches.
- Eight-way switchen can be found, but its easier with the
clue.
- 16-way switches really need a clue.
- Be carrefull when you push doors, look behind to see that
you don't block anything if you push more than ones.
- Cameras can be detonated as long as the leader has a
dexterity of over 15.
- Save all clipboards, they can be sold to the shopkeeper.
- The fixer device only repairs up to 10%, enough to bring
a limb back to life. he can not fix a droids chest.
- Zlot weapons temporally add 30 to your dexterity for use
with the weapon.
- Don't use armour if you don't have the skill, or it gets
damaged very quickly.
- The visor send out a signal which cannot be blocked, so
you can see throu walls.
- When the shields run out, the devices blow up. However at
1% they can still be sold, so don't use them to dead.
- Even if a shop doesn't sell shields, it's still able to
fix them.
- If your bullets travel under an alien, use the anti-grav
device.
- Kill aliens over fire; it protects you from most of their
shots.
- Water turns lights back on in dark areas.
- Water freezes all mechanical droids.
- Do not back away from fireballs, run into them or dodge
them.
- Use aliens to kill aliens by waiting behind a door or
wall and using the visor to locate them.
- If you kill an alien with the raiser-wall, the gold will
also squashes the gold, or you must be quick, verry quick.
- Use ladders as a defence. When you go up or down a ladder
just when an alien occupies the ladder, he will be killed.
- Mines don't work against floating aliens.
- Drop a flambos gas canistor into fire and you get more
shots from it.
- Use the mapper device to mark important places
- You can use the camera to explore a level up or down from
you, be going up or down the ladder, install the camera and
returning to the previous level. This strategy is usefull
to attack an alien at the moment when it go away from the
ladder on the other level.
- You can pass a mine by throwing an object at it(balls),
by fire of an electrical power from a socket over it, by
using the anti-grav device, let walk an alien over it or
using the deflector device and walk over.
- Zlot weapons explode when they jam.
- Batteries can be partially recharged with fire.
- There are may dice around , but you need only one. Place
it in your hand, stand before an internal door with four
corner buttons and action your hand, it will give you the
combination.
- Some door may be opened by give it a thump or shoot on
it.
- Holes in the ceiling can be climbed with the anti-grav.
- Grates can mean a trap. Stand on it and a door close
behind you.
- Mines increase in power as you go through each base.
- Never destroy the generators on the SPACE STATION !!!Ч000
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The weapon systems
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BASIC OPTIC "AG SCAN"
It give a read out on the amount of damage you have caused
when you hit an enemy. Use it only in combat mode.
OPTIC II "ROUTE FINDER"
Buy this as soon as you can, it direct you back to the
base's entrance and the lander position.
OPTIC III "MAPPER"
It will record everything you have visit. It is possible to
mark important positions on it.
OPTIC IV "RADAR"
This will scan the immediate vicinity for an enemy
presence, so you will be able to avoid attacks from aliens.
OPTIC V "MAGNA SCAN"
When your robots bump into fire, their vision will become
blurred by static. This device clear the interference,
leaving you wiyh clear vision.
OPTIC VI "BODY SCAN"
Useful for quick damage updates. When a portion of your
robot becomes damaged it will highlight the specific area.
OPTIC VII "VISON CORRECTION"
Some of your droids may suffer from short sightedness,
especially after heavy combat. This correction will reset
your eyes to 20/20 vision. It also show you hidden rooms!!
SUPER OPTIC "VISOR"
Certain areas may have no lights sources. The visor will
give you infr red vision. Without this item progress will
be inpossible.
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BASIC DEV SCAPE "ANTI GRAV"
This will allow you to walk on the ceiling, fighting with
floating monsters, go over water, enter a hole in the
ceiling. THIS IS A MUST....
DEV SCAPE II "SHIELD
Provide minimal protection from alien attacks. It reduce
damage you receive.
DEV SCAPE III "FIRE SHIELD"
You receive far fewer damage points from alien flame
throwers.
DEV SCAPE IV "GREASER"
Usefull for a quickly travel when a quick getaway is
needed.
DEV SCAPE V "POWER ZAPPER"
Like the word say, it only zap your power ...USELESS
DEV SCAPE VI "FIXER"
It will repair body parts. When used correctly you may
never have to pay for repairs again.
DEV SCAPE VII "RECHARGER"
When u use this, your power will automatically increase,
without plug sockets. Use it with the fixer. Give recharger
to your team leader, so his power will stop dropping.
SUPER DEV SCAPE "DEFLECTOR"
It reflects every attack from an alien and hit your
opponents. Verry usefull if you got the monney.
LEVEL 2
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Planet Name : PHOOPEL
Position : 095W / 109S
Enter code : 1 - 2 - 3 - 4
Comp. codes : EXESS
VISIED
PHYINSDON
POCDERST
YULLTEING
POCOOMIDBERY
YULENEELING
8Clipboards : 22811 = O O O O 14392 = X O X O
O O X O O X O O