Коды к игре Ultima IX: Ascension , прохождение игры, скриншоты.
Cheat Methods:
In the Ultima 9 directory there is a file called default.kmp. When opened in a standard wordpad or other text editor you will find the following text line:
Monsters Ignore You Just open up the backpack (pressing B). Monsters seem to ignore you when you have the backpack open. You can hack and slash at them as you wish then. In order not to let the backpack obstruct your view, you could drag it to the edge of the screen.
Hints:
Behind the Avatar's house, by the training dummy, is a fence with no gate. Normally, you can't get out. However, if you climb the dummy, you can jump over, or, using the fly cheat, you can simply clip straight through. Behind the gate, hidden by a bush near the large tree, is a lever. Pulling the lever reveals a variety of teleporters that will outfit you with armor or take you to various places in Brittania. Warning: There's no way to get back once you leave.
First, go to the Gypsy at the Avatar's house on earth, and choose your virtue/class. Afterwards, pull the secret lever behind the Avatar's house, and equip yourself with armor. Teleport into Brittania, and make your way to the tower where you enter the world. The tower is actually a dungeon, and loaded in several segments, so open the door and walk in, and once it's loaded, activate the flymode cheat and fly up into the room you first appear in. Remove your armor, magic items, and anything else you want to keep, and drop them in that room. Exit the tower the same way you entered, and fly up to the top. On top of the tower is a teleporter. Enter it, and you will be taken back to the tower with your stats adjusted for class as if you had gone through the gypsy's moongate, the proper items in the chest, AND everything you dropped in the room initially.