Коды к игре Countdown, прохождение игры, скриншоты.


Name : Countdown
Producer : Access
Source : Wizard


Maastricht (The Netherlands)
June 2nd 1991...

Yesterday, I, Wizard of The Three Disketteers, solved another adventure.
This time it was Access Software's Countdown...
And of course, as I always do, I write a solvation manual to it.
The usage of this file is very simple. Just type or print it, read it
and give the commands. The commands are given between brackets...

The first good advice I want to give you, is to draw maps of the floors in
the sanctuary. The second good advice I want to give you is to save as often
as possible. This is because in the sanctuary you easy get captured by the
freaky guards. (Who look like Freddie Krueger or something.)

The directions given are just like a normal windrose.

N
NW NE
W E
SW SE
S

Just like any other manual I'll start at the beginning...

Your Room...
"Get Key"
"Get Cup"
"Look Medical Chart"
"Use Cup on Bug"
"Talk Window" Note: I mean the window in the door with this.
Talk to the guard when he appears...
"Help"
"Offer Bug"
"Leave"
"Get Knife" Note: Do this after the food has appeared!
"Get Wire"
"Use Knife on Window" Note: Stand closely in front of it.
"Goto Window"
E
"Open Window" Note: The second from the right.
"Goto Window"
Empty Cell... Note: Start saving now.
"Open Door"
"Goto Door" Note: You're now in Hall 3. Be sure the guard
doesn't see you.
NE
"Goto Door"
Small Room...
"Get Blanket"
"Get Scissors"
"Goto Door"
E
"Open Door"
N
"Open Door" Note: The First from Above.
"Goto Door"
Skeleton Room...
"Look Chart"
"Goto Door"
N
"Open Door" Note: The First from the Right.
"Goto Room"
Large Room...
"Get CPR-Dummy"
W
"Get Hangar"
W
"Open Door"
"Goto Door"
Hall 3...
S
"Open Door" Note: The First from Below.
"Goto Door"
"Move Pillow"
"Get Key"
"Move Painting"
"Read Inscription"
"Read Inscription" Note: There are two inscriptions. One behind the
painting and one somewhere else...
"Goto Door"
E
"Goto Door"
Empty Cell...
"Goto Window"
W
"Goto Window"
Your Room...
"Use CPR-Dummy on Bed"
"Goto Window"
E
"Goto Window"
Empty Cell...
"Open Door"
"Goto Door"
Hall 3...
E
"Goto Door" Note: The Second from Below...
Leonards Room...
"Look Chart"
"Talk Intercom"
"Offer Blanket"
"Ask about..." Note: Just click on all the names given...
"Leave"
"Open Door"
"Goto Door"
Hall 3...
N
W
"Goto Stairs" Note: The Left One...
Hall 4...
S
E
S
"Open Door" Note: The One on the Right...
"Goto door"
Storage Room...
"Get Crowbar"
"Use Crowbar on Crate" Note: The One on top of the Filedrawer...
"Get Hook"
"Open Magazine"
"Open Door"
"Goto Door"
Hall 4...
N
"Open Door" Note: The One You look against...
"Goto Door"
Locker Room...
"Look Blood"
"Use Key on Locker" Note: The first key, the 5th Locker...
"Look Bag"
"Get Bag"
"Move Towel"
"Get Key"
"Use Key on Locker" Note: The last key, the 3th Locker...
"Look Boots"
"Get Boots"
"Open Door"
"Goto Door"
Hall 4...
W
N
"Goto Stairs" Note: The Right One...
Hall 3...
"Goto Stairs" Note: The Right One...
Hall 2...
S
E
"Open Door" Note: The Second from below...
"Goto Door"
Operating Room...
"Open Box"
"Get Flashlight"
"Open Door"
"Goto Door"
Hall 2...
"Open Door" Note: The First from above...
"Goto Door"
Operating Room...
"Get Scalpel"
"Open Door"
"Goto Door"
Hall 2...
W
S
"Open Door" Note: The Second from above...
"Goto Door"
Doctors Room...
"Look Newspaper"
"Move Painting"
"Look Inscription"
"Move Books"
"Open Save"
"Get Money"
"Get Keys"
"Look Typewriter"
"Open Filedrawer" Note: The Left One, the second from above...
"Look Filedrawer"
"Use Scalpel On Docter"
"Hassle"
"Pleasant"
"Hassle"
"Hassle" Note: Try it out untill he mensions Fontaine...
"Ask About..." Note: Click on all the names...
"Leave" Note: Some Weirdo, almost got killed, and falls
asleep again...
"Open Door"
"Goto Door"
Hall 2...
S
E
N
W
"Goto Stairs" Note: The One on the Right...
Hall 1...
"Use Key On Door" Note: The first key...
"Goto Door"
Furnace Room...
"Open Phone Box"
"Use Scissors on Box"
"Move Coals" Note: The Second Pile...
"Get Pick"
"Use Pick on Hole" Note: Stand Closely in front of it...
"Goto Hole"
Maze...
Well, time for a little puzzling, find the doorway.
(Not the one you came from!)
"Goto Doorway"
"Look Man"
"Get Rag"
"Use Rag on Plaque"
"Look Plaque"
"Move Crate" Note: The One on the floor besides the Doorway...
"Look Plaque"
"Use Crowbar on Crate" Note: The One in the Lower Right...
"Look Crate" Note: The One you've just opened...
"Get Wine"
"Move Wine Bottle" Note: The First Row, First Column...
"Move Wine Bottle" Note: The Second Row, Fourth Column...
"Move Wine Bottle" Note: The Third Row, Third Column...
"Move Wine Bottle" Note: The Fourth Row, Third Column...
"Goto Doorway"
Seaside...
"Use Boots on Wall" Note: Find the correct place...
Up...
"Use Hook On Top"
Carside...
"Look Car" Note: The One on the left...
"Use Keys on Car" Note: The One on the left...


Whew, free at last? Ah naw, now the game finally lifts off...
First some quick hints... Travel always with planes... When Possible...

"Mason Appartment"
Masons Appartment...
"Look Photo"
"Look Work"
"Get Battery"
"Move Pillow" Note: The Left one...
"Get Key"
"Use Key on Cagedoor"
"Get Cracker"
"Use Cracker on Bird"
"Get Key"
"Use Key on Drawer" Note: The one in the desk, the upper one...
"Look Paper"
"Move Plant"
"Get Cad"
"Open Fridge"
"Open Cabinet" Note: The upper one, second from the right...
"Look Box"
"Get Box"
"Travel"
"Select Destination"
"McBains Appartment"
McBains Appartment...
"Move Shield"
"Look Desk"
"Look Window"
"Get Key"
"Use Key on Keyhole"
"Move Switch"
"Look Computer"
"Move Switch"
"Get Explosives"
"Get Box"
"Move Shelf"
"Use Explosives on Safe"
"Look Box"
"Get Box"
"Get Notepad"
"Travel"
"Use Cad"
"Dolphin"
"Read"
"Analyse"
"Note" Note: Zoom in and out untill you can read the
message...
"e"
"Exit"
"Research..." Note: Click on all the names...
"Exit"
"Quit"
"Select Destination"
"Rachel Ukara..." Note: Sorry, I forgot the good name...
Just go to the person whose name
looks like this...
Istanbul...
"Offer Dossiere"
"Ask about..." Note: Guess? Yes sure, all the names...
"Offer Cash" Note: Click the arrow keys to choose the amount...
"Offer" Note: $500 will do the trick...
"Leave"
"Select Destination"
"Cairo, Fontaine"
Cairo...
"Open Dumpster" Note: Be sure the Hitman doesn't see you...
"Goto Dumpster" Note: Get closely in front of it...
"Use Dart on Hitman" Note: Wait untill he walks by you...
"Goto Alley"
"Talk Hitman"
"Ask about..." Note: No, No, not again...
"Travel"
"Select Destination"
"Athene, Black December HQ"
Athene...
"Get Catapult Arm"
"Use Catapult Arm on Catapult"
"Move Lever" Note: Walk Up to it... But make sure the guard
doesn't see you... Hint: There is a place
you can stand without being seen...
"Get Rock" Note: Walk up to it...
"Use Rock on Catapult"
"Move Lever" Note: Find the correct timing...
N
"Open Door"
E
N
W
S Note: Be sure the nasty Guard doens't see you...
"Use Explosives on Monitor"
Note: Not your one, fool. I meant the one in the
game... Use the correct timing...
N
E
S
E
"Talk to Hostage"
"Ask about..." Note: I quit giving this note from now...
"Travel"
"Use the Cad System"
"Dolphin"
"Analyse"
"Photo" Note: Zoom in untill you find and can read the
name Jackall...
"e"
"Research"
"Jackall"
"Carlos"
"Exit"
"Quit"
"Select Destination"
"Spain. Carlos"
Spain...
"Bluff"
"Bluff"
"Pleasant"
"Pleasant"
"Offer Wine"
"Ask about..."
"Offer Cash"
"Leave"
"Travel"
"Select Destination"
"Athene, Black December HQ"
Athene...
N
"Goto Door"
E
N
E
"Use Lockpick on Safe"
"Look Note"
"Get Note"
"Travel"
"Use Cad System"
"Dolphin"
"Analyse"
"Message" Note: Hmm, this is a hard one...
"e"
"Exit"
"Quit"
"Select Destination"
"Venice, Golden Desire"
Venice...
"Talk to Bartender"
"Offer Cash" Note: Just put in another $500...
"Ask about Golden Desire"
"Leave"
"Goto Doorway" Note: The one on the right...
"Talk to Woman"
"Ask about..."
"Leave"

Now it comes to some real patience...
Select "Goto " but don't go anywhere yet...
Put the cursor or mouse on the door besides the body guard...
Wait untill this Microbrain leaves and then doubleclick the door...

"Get Make-Up Kit" Note: I don't know what he's up to now...
"Get Key"
"Use Key on Jewelry Box"
"Get Key"
"Use Key on Drawer"
"Look Stationary"
"Get Stationary"
"Goto Door"
"Use Cad"
"Dolphin"
"Analyse"
"Stationary" Note: Yes, you know what to do...
"e"
"Exit"
"Quit"
"Goto Door" Note: The one back to the bar...
"Talk Bartender"
"Ask about Bresjnevv" Note: Or something like him...
"Leave"
"Travel"
"Select Destination"
"Venice, Bresjnevv"
Venice...
"Help"
"Hassle"
"Hassle"
"Help"
"Ask about..."
"Offer Cash" Note: Yeah, another $500...
"Leave"
"Select Destination"
"Venice, Scorpio"
Venice...
"Ask about..."
"Leave"
"Use Cad"
"Dolphin"
"Read"
"Quit"
"Select Destination"
Rome...
"Rome. Lisa Loomis"
"Select Destination"
"Rome. Quinn" Note: Or another name... But in Rome...
"Ask About..."
"Select Destination"
"Rome. Colosseum"

Oops, what now again? Hmm, don't worry... Just wait untill the rope burns
through, walk into the cage, wait untill the tiger is in the cage, get out
of the cage and "Move Lever" quick enough...

"Get Rope"
"Move Bones"
"Get Hook"
"Use Rope on Window" Note: Get close enough...
"Look Bag"
"Get Bag"
"Move Sack"
"Get Postcard"
"Get Blueprint"
"Look newspaper"
"Get Rod"
"Move Stone" Note: Try the stones around the man hanging...
"Goto Door"
"Use Cad"
"Dolphin"
"Analyse"
"Postcard"
"e"
"Exit"
"Quit"
"Select Destination"
"Belgrado.. Train..."
Train...

Whew, well done... You are now moving towards the scene of crime...
The train is riding towards Paris, and the Jackal is aboard... Find him....
Drug Him, and get off the train...

"Look Newspaper"
E
E
"Look telegraph"
"Get telegraph"
E
"Open Door" Note: The first one...
"Goto Door"
"Open Cabinet"
"Open Bed"
"Open Wallet"
"Goto Doorway"
E
"Open Door" Note: The fourth one...
"Goto Door" Note: Hey, that's the Jackall.
"Talk Priest"
"Bluff"
"Hassle"
"Help"
"Use Knockout Capsules in Food"
"Goto Doorway"
W
"Open Door" Note: The third one...
"Goto Door"
"Goto Doorway"
"Goto Door" Note: The fourth one...
"Get Attache" Note: Leave it if the Jackall isn't there yet...
"Open Cabinet"
"Get Tool"
"Goto Doorway"
E
"Goto Doorway" Note: Yet more to the right...
E
"Use Tool on Casket"
"Get Explosive"
W
W
"Goto Door" Note: The one the Jackall is in...
"Get Clothes"
"Goto Doorway"

Way to go... You are now in Paris...

"Help"
"Bluff"
"Offer Attache"

Very Nicely Done...
Now the end is very near...

"Goto Doorway" Note: The left one...
"Get Gear"
"Goto Doorway"
"Use Gear on Haft"
"Move Switch"
"Goto Doorway" Note: The left one...
"Goto Channel"
"Goto Walkway" Note: The left one...
"Goto Ladder"
"Use Explosive on Door"Note: The one on the right...
"Goto Door"
"Move Statue"
"Move Stone" Note: The one which was behind the statue...
"Look Bomb"

Aargh... Don't PANIC... Aargh...

"Use Screwdriver on Screw"
Note: Do this on all the four screws...

Now watch it... The clock is ticking... The bomb will explode if you do
something wrong... You, and possible me, made it this far and will make it
yet further...

"Use Screwdriver on Switch" Note: The downmost one... (1x)
"Use Wire Cutters on Wire" The downmost one...
"Use Screwdriver on Switch" The most upper one... (2x)
"Use Wire Cutters on Wire" The most upper one...
"Use Screwdriver on Switch" The one in the middle... (3x)
"Use Wire Cutters on Wire" The one in the middle...

Whauw... The Bomb has just been disarmed... Your game has finished...
Or...



Be ready to receive the fear strike of your live... Don't feel sad about the
Bitch but smile as she hits the pavement... Live on your life...

Well, this is the end of just another adventure game...
As you might have seen, you didn't get the full score with this solution...
That's why I, Wizard, request you, another Adventure Freak to warn me when
another set of points is found... That way I'll be able to complete this
solvation...

Contact Us at:
The Three Disketteers... (043) 479662 (No Modem)
Ask for Pascal...





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